I compose, record, and mix & master every music pack with one goal in mind: how would it feel inside a game? If I were the developer of this game, how would I want it to sound so the players are as immersed as possible? As a lifelong gamer who’s been playing since the Atari era, my approach is deeply fueled by the titles that shaped me, I’d like to dare to say. Whether I’m scoring for a stealth-first mission, a dystopian futuristic city or a cozy survival loop, I try to draw inspiration from the greats: How did Mick Gordon approach the roots of the Doom reboots? What might Brian Reitzell have imagined when he was creating the atmosphere of Watch Dogs? Or simply the charm of Stardew Valley? I study and try to learn what makes these songs great and why I and other gamers love them so much. So if a specific game inspired a track that I worked on, I’ll always mention it, so you know exactly the vibe I’m aiming for!
- Looping & Non-Looping Tracks: My music packs offer a mix of seamlessly looping songs and standard non-looping tracks. All of my albums are delivered in multiple high-quality audio formats such as .WAV, so if you play a looping track from start to finish, the transition from the outro back to the intro is seamless. Even better, they’re designed for simple drag-and-drop use: just import them into your game engine, mark them as “looping,” and they’re ready for your levels!
- Built for Musical Integration : Most tracks in a pack are written in the same key and often share similar melodic themes. By doing so, my goal was that when you switch from an action track to discovery music, the transition feels smooth and integrated rather than abrupt.
- Comprehensive Developer Guides:I always include a "Developer Guide" .txt file and clear metadata. All tracks are categorized by gameplay state, like "Stealth", "Action", "Discovery", and so on, along with BPM/tempo and key information saved in this .txt file in case you want to modify the audio later.
- Genre-Specific Soundtracks: My continuously expanding library offers a wide variety of themes specifically tailored for low-budget & indie projects, including Cyberpunk, Cozy Farming, Action-Adventure, Post-Apocalyptic settings, and more. Discover it yourself here!
- Bonus SFX & Stingers: To help maintain audio consistency, some packs include matching sound effects, transition cues, and UI stingers at no additional cost. While this is not always the case, I make an effort to provide extra value to the community without compromising the time and work that goes into creating these packs produced with care and offered at reasonable prices.
- Clear, Stress-Free Licensing: One thing I dislike about licensing is having to go through endless bullet points, so as someone who has experienced that "pain", here is what I offer: You can use these tracks in an unlimited number of personal or commercial projects; video games, mobile games & similar apps (Android/iOS etc.), in amateur and professional films, YouTube videos, during Twitch streams and so on. All tracks are stream-cleared, with Content ID removed. The only restriction is that you cannot redistribute them as standalone products or upload them to other music libraries or marketplaces to sell them as your own.
Beyond these pre-made music packs, I also offer custom music composition services for developers with a budget who need a distinct identity for their project. You can find detailed information about this below as well.
If your project requires a soundtrack that follows a very specific vision while leveraging my music knowledge to build the world in your imagination, this is the service for you.
So, how does it work?
- Tell me a bit about your story: We’ll talk about your project; why you decided to develop it, what fuels your passion and what inspired the atmosphere of your world.
- What do you hear when you close your eyes and imagine your world? Tell me about the specific tracks you want to incorporate and send over some reference tracks (Spotify, YouTube, etc. links are welcome!) that you think match your vision.
- From there, we work together to craft the sound. Every track can be made loopable and shaped further by your specific input.
- The price includes full production, meaning composition, production, mixing, and mastering are all covered.
- One round of free revisions based on your feedback included
- A standard commercial license, which includes: use in one commercial video game and related promotional materials (e.g., trailers, devlogs) and perpetual rights (no time limit).
- What about the delivery times?: For example; for an order of six original tracks (including composition, recording, mixing, mastering, and final delivery), a reasonable estimate would be approximately 6–8 weeks. This can vary slightly depending on the feedback workflow we choose; some clients prefer a track-by-track review process (one song at a time with revisions before moving forward), while others prefer that all tracks are completed first and reviewed as a bundle. Either approach is perfectly fine and can be decided once we begin.
- Affordable & Scalable: I’ve worked to keep these services as affordable as possible. You can check out the individual rates and bundled prices here as well as the frequently asked questions. (Spoiler alert: the bundles are definitely cheaper that way!)
Sound effect packs inspired by video games and designed for maximum impact! From subtle UI clicks to Skyrim-like shouts, my SFX library is steadily growing.
Streamline your development workflow with optimized 3D models and high-resolution textures. These assets are built to bridge the gap between technical performance and visual excellence.
A steadily growing texture library.
On this page, you can find detailed tutorials on Blender 3D, Unreal Engine 5, Substance 3D Designer, Photoshop, and much more. I cover essential topics that every game developer or 3D artist should know, such as texture packing, common Blender UV issues, complete Blender-to-Unreal animation workflows, rigging, baking, level streaming, optimization, lighting, and more.